I'm back from vacation and I have a lot to talk about, and I'm not sure I'm going to be able to say it all at this particular moment. So, then, the short versions:
1. Red Dead Redemption was amazing, and among the other superlatives I could throw its way, it has (possibly) the most satisfying ending I've ever seen. I'd have to think about it a little just to make sure, but, I mean, GODDAMN.
2. Alan Wake was good, but not quite as good as it could've been, and its ending was as WTF as any I've seen. Some games take themselves a little too seriously; this game might be near the top of that particular list. Let me also say that for a game that goes out of its way to instill a sense of dread, the beyond-creepy facial animation is a nice (albeit unintentional) touch.
3. Does it mean that I have no soul if I admit that I can't really get into, or care about, Super Mario Galaxy 2? What if I qualify that by mentioning that I never had a Nintendo system as a kid, thus stripping me of any Mario-related nostalgia? I still probably have no soul, right? Figures.
4. Picross 3D is one of the best DS games ever made, and I"ll be a little bummed out when I finish it (which will probably happen by mid-week).
Showing posts with label picross 3d. Show all posts
Showing posts with label picross 3d. Show all posts
Monday, June 7, 2010
Tuesday, May 11, 2010
Picross 3D
I'm trying to remember the last time I was heavily invested in my Nintendo DS. The last game I played on it was probably the most recent Zelda game, which I didn't particularly care for. In any event, in less than 12 hours I have become totally addicted to Picross 3D, which is somewhat of a surprise for me since I never particularly cared for the 2D iteration.
It hits all the right notes, for one thing. It's a puzzle game, which means it can be played on the go, in short bursts, with the sound off. And it uses the stylus and touch screen about as well as you could ask for. (The only way it could be cooler is if there was a version that came with Project Natal, which you could manipulate a la Minority Report, but that wouldn't necessarily make it better.)
In a way, on a total base level, it feels a bit like sculpture; you chip away at a lifeless mass of cubes until a shape is revealed within. Of course, it can be hard to tell just what the hell the final shape is supposed to be. Just a few minutes ago, in fact, I finished a puzzle and the solution was revealed to be a Clione.
I had absolutely no idea what the hell a clione was, and when I googled it, I wasn't necessarily convinced that what the game presented had anything in common with what it actually is. But that's OK; it's a logic puzzle, it's not something that requires 1080p graphics.
It hits all the right notes, for one thing. It's a puzzle game, which means it can be played on the go, in short bursts, with the sound off. And it uses the stylus and touch screen about as well as you could ask for. (The only way it could be cooler is if there was a version that came with Project Natal, which you could manipulate a la Minority Report, but that wouldn't necessarily make it better.)
I had absolutely no idea what the hell a clione was, and when I googled it, I wasn't necessarily convinced that what the game presented had anything in common with what it actually is. But that's OK; it's a logic puzzle, it's not something that requires 1080p graphics.
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